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Halo Infinite: Dated engine, disagreements … A new investigation relates the difficult gestation of the project

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Game news Halo Infinite: Dated engine, disagreements … A new investigation relates the difficult gestation of the project

That’s it ! After many years of waiting and a postponement of over a year, Halo Infinite is finally available within the Xbox ecosystem. Very well received by the critics, the title however experienced a difficult development, and a new survey of Bloomberg and Jason Schreier reports this.

Announced on June 10, 2018, Halo Infinite was initially support the launch of the Xbox Series, but, as you may know, the presentation of the game in the summer of 2020, very poorly received, generated a postponement leading us to an outing this Wednesday, December 8, 2021. If it was very well received, the title comes from afar according to Jason Schreier, who declares to have collected about twenty testimonies of the development team, whose identity has been kept secret for obvious reasons.

Uncertain leadership and too big ambitions?

Halo Infinite: Dated engine, disagreements ... A new investigation relates the difficult gestation of the project

First of all, we learn that the pre-production of the game has started from 2015, out of Halo 5: Guardians. After a long phase of reflection, 343 Industries decides to shake up habits and undertakes add an open world to the Halo license. According to the article, things would have been complicated from the start due to an aging 3D engine, and whose tools, called Faber, would not have adequately met the needs. It would even have been question of passing on the Unreal Engine, but the teams preferred to rework the existing engine, even if it meant creating a brand new version, for keep the “Halo paw”.

Halo Infinite: Dated engine, disagreements ... A new investigation relates the difficult gestation of the project

Jason schreier then discusses the way in which the workforce has been managed. According to his sources, a large part (almost half by him) of the development team was made up of contract workers. Problem, Microsoft would not allow them to stay in the same position for more than 18 months, leading to a large turnover of teams. In fact, this would have resulted in the departure of many qualified people. In addition, internally, conflicts of ideas would have arisen between the different working groups, especially due to a persistent blur around the direction chosen for this episode. A developer would have also declared that he had the impression that the studio was working on “four to five games” at the same time, and that clans clashed over the direction of the title.

The presentation of the game in 2020 would have changed everything

Halo Infinite: Dated engine, disagreements ... A new investigation relates the difficult gestation of the project

Things would have greatly evolved after the game was presented in August 2020, and on the occasion of the return of Joseph Staten at the bedside of the license. The latter would have presented a whole list of measures to put the title back on track, and succeeded in convince executives to give the game the time it needs. The various sources also indicate that nearly two-thirds of visibly too large content would have been removed, allowing teams to focus on the heart of the game. The result is an open-world title that is more limited than expected but functional, with more than effective gameplay.

Halo Infinite: Dated engine, disagreements ... A new investigation relates the difficult gestation of the project

In order to avoid losing the developers, Joseph Staten would have reminded that the history of Halo is riddled with failed demos, and that even the first opus suffered from it, which did not hinder its success. Finally, the article indicates that Microsoft knew that it would be impossible to release the game in time, but that the choice to present the title was made. in order to observe the reaction of the public. The sequel, we know it, with the release of the multiplayer mode in mid-November, and the publication of a successful campaign on December 8.


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